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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Scrapyard Bob
EVE University Ivy League
1011
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Posted - 2012.05.23 17:51:00 -
[1] - Quote
Selissa Shadoe wrote:Great to see a reasonably fast and positive response from CCP. For all the bitching yesterday I feel encouraged by these statements.
To note on one point made in the dev blog:
- "When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want."
Assuming that the re-opened view will open where it was before, i.e. my 'cargo hold view' will be where I last opened it by itself, items, ships etc.
If those windows that are open also remember their position upon logout,login then I think there'll be no issues at all for me.
My only addition to this is that the "alt-C" (cargo hold) shortcut opened window needs to remember its size/position/settings based on the ship type which you were in when you opened it.
- Freighter? I probably have a large cargo hold window and seeing the # of items and value is useful to me.
- Interceptor? I use a tiny little window.
- Cap-boosted battleship? probably a mid-sized window so I can see how many cap charges and other goodies I have left
- Orca, in a mining fleet? Not only do I have the cargo hold open, but I also have the ore hold and one of the corp hangar windows open, ideally stacked in a tabbed method so I can drag-drop between those 3 locations quickly, while plucking ore out of jetcans
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Scrapyard Bob
EVE University Ivy League
1013
|
Posted - 2012.05.23 18:08:00 -
[2] - Quote
Rrama Ratamnim wrote: WORST F*CKING IDEA IN THE HISTORY OF POS IDEAS EVER CONCIEVED.
If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
Naming it yourself you can be smart about the naming conventions atleast and name it something your corp will know what it means but not joe shmoe in his cloaky
You won't even need to warp onto the grid, just get within a few AU and point your d-scan at it.
That being said - we've long wanted the ability to name ALL the arrays / batteries / labs. There's no reason not to allow us to name the modules.
Just like anything else (such as ship names) in EVE, the dumb will be dumb and you can't cure dumb. The smart folks will come up with various schemes (like naming silos after ponies) to disguise their purpose while still allowing you to keep track of which silo is which.
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Scrapyard Bob
EVE University Ivy League
1013
|
Posted - 2012.05.23 18:10:00 -
[3] - Quote
Vincent Athena wrote: Well, maybe with the orca you can just use the tree instead of tabs.
Tabbed layout is nice and compact and you can set it up to only show the containers that you are truly interested in.
The tree view has a bad habit of (a) taking up a lot more space (b) moving around or expanding sub-trees and (c) shows everything instead of just the containers that you're interested in.
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Scrapyard Bob
EVE University Ivy League
1018
|
Posted - 2012.05.23 22:18:00 -
[4] - Quote
Josef Djugashvilis wrote: Just curious about the estimated value display.
Did many of the player base asked for this feature?
Just seems pointless to me.
Well, not pointless, just horribly inaccurate for a lot of things (and probably the same values that are being used for their new killmail value feature). |

Scrapyard Bob
EVE University Ivy League
1027
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Posted - 2012.05.24 13:13:00 -
[5] - Quote
Caleb Ayrania wrote:When dragging and dropping to other containers please make the timer to auto show / expand take longer..
Its extremely irritating that it loads to other container when you are moving from a location to another one..
This should be a simple number in miliseconds somewhere in the code... Just make it either something we can chnage ourselves, or make it take a bit longer, so we dont loose our current view.
Confirming that this one drives me nutzo. If I'm dragging and dropping into a particular location on a tree, it should not expand the tree until at least 4-6 seconds have passed. This is especially annoying if there is any UI lag going on where you need to wait 1/2 a second for the UI to catch up and the mouse pointer to verify that it is in the proper location.
Also, a drag-and-drop operation does not mean "change my focus to the new container". Half the time, when I drop stuff on a target location, the UI decides to make that container my current focus. And since there are no bread-crumb trails or "back" button, I have to go figure out which container I was pulling from during a sort-out.
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Scrapyard Bob
EVE University Ivy League
1030
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Posted - 2012.05.24 14:45:00 -
[6] - Quote
Tippia wrote: The Unified Inventory would be a very nice upgrade for corp and personal hangars, corp and personal assets, for the S&I interface, and maybe for bulk haulers such as freighters, since they will commonly be loaded down with containers. Unfortunately, it only does half of that and instead imposes itself on inventories where this kind of contraption is quite counter-productive and cumbersome.
1. Which brings up a good point. We need to be able to contract things into an item exchange contract from within a container.
2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
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Scrapyard Bob
EVE University Ivy League
1036
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Posted - 2012.05.25 00:19:00 -
[7] - Quote
Sir HyperChrist wrote:Just one thing that I couldn't find in this thread scanning through quickly:
when shift-click opening a pos hangar or corp office, please return the 7 tabs at the top for selecting which division is showing. Shift-clicking a pos hangar now turns up the main division, and it doesn't even remember if you've closed it before on a different division.
Emphasis mine for an example of reduced functionality.
Under the old inventory system, you'd fly out to a POS tower with 10-12 labs, open them all up and stack all of them in a single stack. Each lab has 7 tab dividers (one for each corp hangar division).
The next time you fly out to the POS tower, you open up the first lab and navigate to the correct tab. The game would now remember that you were looking at tab #N. As you opened up the additional labs, they would add themselves to the stack and open up to tab #N.
When you do a lot of BPC creation at the POS labs, this made it quick and easy to get your BPCs from a dozen different labs rather quickly - because it remembered the active division when opening new things with hangar divisions. |

Scrapyard Bob
EVE University Ivy League
1036
|
Posted - 2012.05.25 00:30:00 -
[8] - Quote
Elsewhere I saw a quote by CCP to the effect of:
- POS modules will be grouped by type into trees - It will be more obvious as to which modules (batteries, labs, arrays, silos) are within range
In addition to those changes, we need a flip switch / check box on the tree portion of the UI that lets us completely hide any modules which are not within range. If I'm at the cluster of guns at the *top* of the POS tower, I am assuredly not interested in the cluster of guns which are now 40-80km away at the far side of the POS.
The UI should not waste time trying to show me the contents of modules which are not within reach. |

Scrapyard Bob
EVE University Ivy League
1049
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Posted - 2012.05.26 11:18:00 -
[9] - Quote
Drag and drop of 100-200 stacks between cans is no longer "near-instant" under the new system. Now you do the drag and drop and the game's FPS drops to 1fps while it sits and spins for 10-30 seconds.
And the changing of focus when dragging and dropping items on the tree view still drives me crazy. If I'm dragging stuff onto the tree, I'm not interested in browsing to the destination container. Especially since it only does it if you happen to pause for 1/2 second while the mouse is over the tree area.
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Scrapyard Bob
EVE University Ivy League
1061
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Posted - 2012.05.29 13:12:00 -
[10] - Quote
Cord Binchiette wrote:Is it an intended feature to "Change the focus of the window and expand all subcategories" by briefly HESITATING the mouse pointer over ship text headings in the hanger?
I suspect it is and even with today's patch, it's still *very* annoying behavior. If I'm dragging something to the tree, I am not interested in my focus changing to the target folder. Not even if I hover my mouse there for 1-2 seconds. The problem is that when the UI lags, you have to wait those 1-2 seconds to make sure that the game UI is going to put stuff where you think it is going to put stuff. Which means dragging the mouse pointer over the target location in the tree, then waiting to make sure that the highlights show up properly before you release.
Now, if I leave my mouse there for 5-6 seconds, then yes, maybe I do want to see the destination.
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